AI Insights · Timothy · July 2021
Top 5 3D Realistic Games Performance in Nigeria Q2 2021
Discover the performance metrics of the top 5 3D realistic games on a unified platform in Nigeria during Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 3D realistic games in Nigeria showed varied performance metrics in terms of weekly downloads, revenue, and active users. Here is a detailed look at how these games fared during this period, based on data from Sensor Tower.
Score! Hero - Soccer Games from First Touch Games Ltd. experienced fluctuating weekly revenue, peaking at $186 in the week of May 10. Weekly downloads saw a gradual decline from a high of approximately 14K in mid-April to around 8.3K by the end of June. The game maintained a steady number of active users, averaging around 140K throughout the quarter.
Free Fire by Garena International I Private Limited showed a significant revenue decrease from $8.3K at the end of March to $3.6K by the last week of June. Weekly downloads also saw a downward trend, dropping from 13K in late March to about 6.9K at the quarter’s end. However, active user numbers increased steadily, reaching over 50K by the end of June.
Temple Run from Imangi Studios, LLC had modest revenue figures, with a peak of $29 in late May. The game’s weekly downloads fluctuated, peaking at nearly 12K in early June before dropping to about 9K by the end of the quarter. Active users saw a rise early in the quarter and stabilized around 73K by the end of June.
EA SPORTS FC™ Mobile Soccer by Electronic Arts showed a steady increase in weekly revenue, reaching approximately $1.7K by the end of June. Weekly downloads peaked at around 13K in late April before gradually declining to about 7.7K by the end of June. Active users remained relatively stable, averaging around 80K throughout the quarter.
World Football King from MOBIRIX had minimal revenue, peaking at $26 at the end of March. Weekly downloads decreased from around 12K in mid-April to about 5K by the end of June. The game’s active users also saw a decline, from around 80K in early April to about 58K by the end of June.
For more detailed insights and data, visit Sensor Tower.